Procedural HDRI authoring · in the browser

Skies that actually
light your scene.

Author day, dusk, night, and studio HDRIs in the browser — or let AI generate one from scratch. Export real .hdr lighting data, not a tonemapped JPEG. No install. Free to start.

sky_01.hdr · equirectangular 2:1 · 32-bit linear
☀ sun · 14 000 nits
Luminance · relative · log
shadowsun core
Drops into
BlenderUnrealGodotUnityHoudiniCinema 4DMayaThree.jsBlenderUnrealGodotUnityHoudiniCinema 4DMayaThree.js
What it does

A real editor on top of real radiometry.

The workflow

A non-destructive layers editor.

Your sky is a stack. Tune atmospheric scattering, push star density, tag light sources — adjust anything, lose nothing.

Radiometry

Genuine linear HDR.

Every export is true high-dynamic-range data — physically saturated suns and moons, not a clipped photo dressed up. It lights scenes like a real capture.

Validation

A live luminance meter.

A log-calibrated false-colour map shows exactly where your energy sits. Balance exposure with hue-preserving midtone curves before you ever hit export.

shadowsun core
Full range

Every sky type, one tool.

High-noon sun, golden hour, blue hour, star-field night, studio dome, or fully AI-generated. Day to deep space — and everything between.

Pricing

Free to start. Go Pro, or own it with Ultra.

Free

2 exports a month at up to 2K. Unlimited generations, full-quality .hdr, no watermark.

Pro — $20/mo

10 exports a month up to 8K. Saved projects & presets. Everything in Free.

Ultra — $200 once

Unlimited 8K exports, forever. Pay once, no subscription. $100 for the first 10.

See full pricing →

Build a sky in minutes.

No download, no setup. Open the editor and start with a blank sky.

Open the editor →